Emerson Silva takes us through the processes behind his creation, The Counterattack, inspired by Illustractor Studio artist Edil Araújo.
Step 1: Concept
It all begins with choosing the concept, and this time I chose a concept made by the great artist Edil Araújo from Ilustractor Studio. With his 2D concept in my hands, I analyzed and searched for references that would help me determined the types of textures I would work with.
The original 2D sketch by Edil Araújo
Step 2: Base Mesh
Every time I create a 3D illustration, I make the base mesh in 3ds Max. I use the symmetry as much as I can and then I make the pose, so I don't need to worry about setting up a rig. In this project, my base ended up by being very simple, so I could see good balance and proportion between elements.
This shows the simple blocked 3D base
Step 3: Sculpt
After I made the base mesh in 3ds Max, I began the sculpture in ZBrush. At this point, I really started to see the general shape and atmosphere of the project better, and was glad to see the character become more real.
Emerson's model started to gain a distinct character