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1
Beginner's Guide to 3ds Max - 01: Introduction to the 3ds Max Interface

By Isaac Oster
| Your Rating:
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| 3 Comments
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Date Added: 18th March 2013
Software used:
3ds Max
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In this exclusive, 10 chapter tutorial series, Isaac Oster provides an all-inclusive guide to 3ds Max. If you're a newcomer to Max, looking to switch from another software, or just want to recap some of the basics of this wonderfully versatile program, then this series is just what you've been looking for. Over the following ten parts, Isaac will be covering everything from the Max interface and modeling tools through to materials, textures, lights and rendering. A full chapter breakdown can be found below:

1. Introduction to the 3ds Max Interface
2. Creating and Editing Splines
3. Creating and Editing Primitives
4. Creating and Editing Editable Polys
5. Modeling Demo: Creating A Wrench
6. Graphite Modeling Tools
7. UV Creation and Editing Process
8. Materials, Procedural Textures and Texture Maps
9. Lights and Rendering
10. Render to Texture, Ambient Occlusion and Normal Bakes
11. Rigging and Skinning

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Readers Comments (Newest on Top)
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(ID: 194949, pid: 0) Ouiki on Mon, 29 April 2013 10:49pm
Excellent tutorials! Great help. Thank you Isaac.
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(ID: 188810, pid: 0) Gioracle on Sun, 24 March 2013 5:44pm
thanks a lot! it's very helpful.
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(ID: 188581, pid: 0) Meni on Sat, 23 March 2013 3:56pm
Thank you very much! When we can see chapter 2?
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