Hello everybody! First of all I would like to thank the 3DTotal team for asking me to write this tutorial for the 3DTotal website. This is an honor and also a great pleasure for me! I hope you will enjoy this tutorial.
Introduction
The main objective was to create a portfolio scene for my website. This was also a real study of textures and lighting.
I started as I guess we all do, by searching on the web for reference images. I think this is a very important part of the project because it defines what the scene will look like. I also had to constrain myself to 5-10 images and no more because it could overload the scene of if I had too many ideas/atmospheres etc.
I've also always been inspired by the work of different 3D artists such as Ramon Zancanaro, Pixela, BBB3VIZ and Guillaume Favre. I've learned a lot from their tutorials and would like to thank them for sharing their knowledge and creations.
Here is a sample of the different images I used (Fig.01).
Modeling
There wasn't any complex modeling in this project. All the models were pretty simple to create so this is why I won't really speak about the modeling; I'll just leave you with some wireframe views. I just want to add that I modeled the main body of the scene (walls, windows, doors, etc.,) first to be sure that my objects would fit in it. When this was done I modeled all my objects by small groups. It allowed me to render them separately in small studio scenes while working on my shaders (Fig.02– 08).

Fig. 02

Fig. 05

Fig. 08