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Making Of 'Rear Window'

By Alexandre Jarek
| Your Rating:
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(35 Votes)
| 127400 Views
| 8 Comments
| Comments 8
Date Added: 11th March 2013
Software used:
3ds Max, Photoshop
1681_tid_fig41.jpg

Hello everybody! First of all I would like to thank the 3DTotal team for asking me to write this tutorial for the 3DTotal website. This is an honor and also a great pleasure for me! I hope you will enjoy this tutorial.

Introduction

The main objective was to create a portfolio scene for my website. This was also a real study of textures and lighting.

I started as I guess we all do, by searching on the web for reference images. I think this is a very important part of the project because it defines what the scene will look like. I also had to constrain myself to 5-10 images and no more because it could overload the scene of if I had too many ideas/atmospheres etc.

I've also always been inspired by the work of different 3D artists such as Ramon Zancanaro, Pixela, BBB3VIZ and Guillaume Favre. I've learned a lot from their tutorials and would like to thank them for sharing their knowledge and creations.

Here is a sample of the different images I used (Fig.01).

1681_tid_fig01.jpg
Fig.01


Modeling

There wasn't any complex modeling in this project. All the models were pretty simple to create so this is why I won't really speak about the modeling; I'll just leave you with some wireframe views. I just want to add that I modeled the main body of the scene (walls, windows, doors, etc.,) first to be sure that my objects would fit in it. When this was done I modeled all my objects by small groups. It allowed me to render them separately in small studio scenes while working on my shaders (Fig.02- 08).

1681_tid_fig02.jpg
Fig. 02

1681_tid_fig03.jpg
Fig.03
1681_tid_fig04.jpg
Fig.04

1681_tid_fig05.jpg
Fig. 05

1681_tid_fig06.jpg
Fig.06
1681_tid_fig07.jpg
Fig.07

1681_tid_fig08.jpg
Fig. 08



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Readers Comments (Newest on Top)
avatar
(ID: 198234, pid: 0) Alexandre Jarek on Sat, 18 May 2013 8:26pm
thank you very (very) much Simartem :)
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(ID: 192512, pid: 0) Simartem on Mon, 15 April 2013 9:31pm
This is one of the best realist arch renders i've ever seen in my whole life and your perfect way of sharing the scene and rendering details is highly appreciated. Regards from Istanbul / Turkey.
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(ID: 186700, pid: 0) Alexandre Jarek on Thu, 14 March 2013 5:45pm
The color correction in the FIG.33 is 2/2/4 and not 0/0/0 (I do not know why is this set to 0... my mistake). Best regards.
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(ID: 186500, pid: 0) Alexandre Jarek on Wed, 13 March 2013 5:49pm
Hi everyone! thank you for your nive comments! @Birk: I have an Intel I7-3770 (3.4GHZ) processor, my GPU is an "ATI FIREPRO v5900", 32GB ram (corsair vengeance) and each renders took about 4~5 hours. @Romeo Saade: The dark corners are made with the lens correction filter in Photoshop applied on a blank layer and "multiply" mode (you need to reduce the opacity). Best regards.
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(ID: 186331, pid: 0) Birk on Tue, 12 March 2013 5:54pm
What machine did you use and how long did it take to render?
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(ID: 186327, pid: 0) Romeo Saade on Tue, 12 March 2013 5:27pm
perfect work,please can you tell me how you add the darck effect around the picture is it a layer or is there a filter in photoshop that does it?thanks in advance
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(ID: 186184, pid: 0) Qwe7758527 on Tue, 12 March 2013 9:04am
pretty cool
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(ID: 186134, pid: 0) Handsome Ninja on Tue, 12 March 2013 12:30am
Salut ! Nice making-of and neat picture. Looks like we have a lot in common in terms of process. I find myself more realistic to do some part by hand instead of using automatic features/scripts/plugins. Those preview settings are very good everyone should kepp em in mind.
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