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Making Of 'SLS AMG'

By Dai Xinqi
| Your Rating:
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(51 Votes)
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| 6 Comments
| Comments 6
Date Added: 22nd February 2013
Software used:
3ds Max
1672_tid_fig60.jpg

Introduction

I've spent a lot of time creating boring automotive commercials, and I tend to produce the same kind of work using the same approaches, day after day. They look like old black and white photos and lack originality. I'm tired of this monochrome world and the formulaic light processing, not to mention the boring doctrines of creation and so I wanted to break all these rules and create a really personal piece of work.

At the time that I created this piece, I felt helpless and lonely because I was far away from home, living under the haze and dark clouds of Beijing. I wanted my work to have colorful and brilliant lights, strong exposure and beautiful clouds to contrast this.

References and Textures

When starting any new piece, it's very important to find some high quality references that can have instructional influences on your work. A good reference should do two things: match your ideas and give you ideas. Fig.01 shows a small number of my references.

1672_tid_fig01.jpg
Fig.01

It's also important to prepare textures so that you can use them at any time. I always prepare high quality textures according to the general idea as much as possible during preparation for a project. Libraries on CGTextures of 3DTotal are a good choice, as well as Evermotion. All the skies in this work are from Evermotion's Landscape section. Here are some of them; they were not all used in my work, but having the option to use them was useful (Fig.02).

1672_tid_fig02.jpg
Fig.02



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Readers Comments (Newest on Top)
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(ID: 251277, pid: 0) Luiz Fernando Fonseca Pimentel on Tue, 11 February 2014 7:38pm
Hi. In help of 3dsmax is physically corrected scale like world is use inche in system units setup.
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(ID: 220975, pid: 0) Marc on Tue, 24 September 2013 12:00pm
excellent tutorial, helped a lot!!
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(ID: 200195, pid: 0) Abdools on Thu, 30 May 2013 3:26am
wow.. the Car modeling so complate, what about optimized? i mean need less polygon. cool tutorial thx..
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(ID: 193145, pid: 0) 3dcalsiver on Fri, 19 April 2013 1:14pm
Is there a video tutorial?
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(ID: 184600, pid: 0) Prehistor on Sun, 03 March 2013 6:03pm
Excellent !!!!!!, this making of helped me a lot to complete my own project :D... thanks !
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(ID: 184397, pid: 0) Energyzx on Sat, 02 March 2013 7:29am
wa !! coool !!! man!Really excellent work, Thanks for sharing
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