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Compositing in Nuke

By Narek Gabazyan
| Your Rating:
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(60 Votes)
| 115205 Views
| 4 Comments
| Comments 4
Date Added: 18th October 2012
Software used:
3ds Max, V-Ray, Misc
1608_tid_fig47.jpg
Hello everybody, my name is Narek Gabazyan. I want to present a tutorial on rendering layers of objects (in this case, a car) and compositing them in Nuke. The rendering will be done in 3ds Max with V-Ray and the compositing in Nuke.

Why Compositing?

Why not? It gives us the freedom to work on each layer separately (diffuse, reflection, refraction, highlights, global illumination, separate objects and materials etc). It is necessary to consider some aspects of how this differs from simple rendering:

• The render must be done in less contrast
• Avoid too much brightness
• Don't use pure white and black in the materials.

Modeling

I don't plan to focus on the modeling because there are a lot of tutorials on this topic. As you can see, I've chosen to model the Pontiac GTO65 (Fig.01 – 02).

1608_tid_fig01.jpg
Fig.01

1608_tid_fig02.jpg
Fig. 02


Here's the finished model (Fig.03). Of course, I've made a few changes such as lowering the landing and changing the rims. The other parts are as close to the originals as possible, based on the information I've gathered from my references.

1608_tid_fig03.jpg
Fig. 03



 
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Readers Comments (Newest on Top)
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(ID: 173998, pid: 0) Tatevik on Sat, 29 December 2012 8:32pm
It's Perfect !!!
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(ID: 158598, pid: 0) Mariam on Sun, 28 October 2012 11:19am
Thak you for tutorial
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(ID: 156759, pid: 0) Ryan on Thu, 18 October 2012 3:27pm
very usefull indeed ... thnx friend
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(ID: 156739, pid: 0) Karen on Thu, 18 October 2012 12:44pm
Thank you very much. Very usefull lesson
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