Hello, my name is Brano Florian and I would like to show you the approach I have used to create my picture Wallmart 2161. It was partially a commercial project based on a design, but the rest was in my hands. So let's see the process.
Modeling & Mapping of the Truck
For the modeling I used standard poly modeling in 3ds Max 2009 with the Polyboost plugin (Fig.01a - b).
From the beginning I was careful to remember to use automatic mapping on splines where there was no need to deal with UVs later. On the other parts I used a simple UVW map modifier and tiled texture setup with UV Gizmo. The cabin was mapped in UV Layout, which I can recommend for this sort of "half-organic" object. The back side of the model was made quite detailed in case I wanted to animate the scene in the future (Fig.02).
For the model I made four main textures in Photoshop (Fig.03a - b). I did this mainly by combining photos. Rust was added with random brush strokes or taken from other photos. The textures were converted to JPEGs and then a Sharpen filter was applied.
The gun was mapped using automatic unwrap in 3ds Max, then exported into Bodypaint for color and to add the scratched edges.
Keywords: scene, tribal, warrior, richard tilbury,
Keywords: scene, building, desert, life,
Keywords: scene, vehicle, car, audi, desert,
Comments (Newest on Top)
(ID: 175297, pid: 0) Mac on Tue, 08 January 2013 5:21am That's funny. Walmart has billions & billions of dollars. If they end up like this, I cannot imagine what the rest of us will end up as. Insects? Maggots?
(ID: 133856, pid: 0) Gillsing on Tue, 17 July 2012 3:00pm Ha! Before seeing Fig. 02 I thought that this Wal-Mart was mobile. Still looks great though!
(ID: 95161, pid: 0) San on Thu, 15 March 2012 7:41pm Outstanding work :)
(ID: 90455, pid: 0) Marco Rocha on Sat, 03 March 2012 12:09pm Wau! Show man!
(ID: 90259, pid: 0) Ajay Singh on Fri, 02 March 2012 12:53pm nice work and tutorial