My goal for this image was to create a high resolution, realistic render of an old home that looks abandoned and worn down from the conditions over time. If there is an owner, they haven't bothered to take care of it for many years. After searching for a reference point for several days, an old Victorian home caught my eye. While the original picture was interesting, I didn't want to simply re-create the same image and thus began an active brainstorming session to improve what was already there (Fig.01).
All of the modeling was done in 3ds Max and is very basic.Â Most of the details in the work were created with the texturing. I wasn't looking to use Normal maps, so it was very important that I modeled out every edge completely (Fig.02).
(ID: 43802, pid: 0) Max3dvi on Fri, 03 June 2011 10:22am Realy nice, but how did you model the wood facade?
(ID: 40641, pid: 0) Waseem Dabbas on Wed, 20 April 2011 12:55am That Tutorial wasn't so benefit, the material part (which it's the most important in this tutorial) wasn't so clear to understand.
(ID: 40640, pid: 0) Larissa on Wed, 20 April 2011 12:15am Amazing! :D Really enjoyed reading about your work flow for this.
(ID: 40600, pid: 0) ManlyStump on Tue, 19 April 2011 12:54pm Hussain: You can't! This wasn't designed to be a tutorial, he just explained how he created his work. He's not giving away the scene itself.
(ID: 40594, pid: 0) Hussein on Tue, 19 April 2011 11:12am I like it , but how can download the max file ??