Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
This is a tutorial setting up a Facial rig Jason Osipa style within Max 7. I strongly advise everyone to purchase the book "Stop Staring" by Jason Osipa. It goes over a rather innovative approach to lip synching. It also goes over modeling and edge loops for good lip synching deformation. Even though the book is for Maya the principles travel across all major 3d packages.

I used the parametric head creator by Bruce Forel. It is a great script for people to begin modeling heads. I dont personally use the script, but I found it very helpful for the purpose of demonstrating this tutorial. Check out his script here

Things you will need before you start

First you will need a head with the morpher modifier already on it and hopefully a couple of targets already loaded into least 4 so you can see the real benefits of the rig.
Here is a file the has 4 morph targets set up so you can test out the exercise. The morph targets are:
Right_smirk - Left_smirk - Mouth_open - Mouth_pout

Second Rig Tools script. My friend "Phatdaddy" (Walter Osborn) wrote a script that automates the controller creation for the face rig. The rig controller is based off "Rigman" (Alvaro Sanint) controller Phatdady's Rig Tools script

This tutorial is also possible to do with the Joystick Manipulator by Borislav Petrov (not nescassary for this tutorial)

Open your scene with the morpher head in it

1a. Click on Rig Tools and type in "Mouth" in the name slot under "Parameters" 
Pay close attention to the default Units. The Width and Height are set to 5 units. This will come up later on.
Click in the front viewport to create it

2a. Go to the " Animation " menu and select " Reaction Manager "

3a. In the reaction window click the " Add Master " button in the top left


4a. While in " Add Master " mode, click on the controller circle "Mouth_circ" Then go to Tranform - FK Sub_control - Position - X Position. This will add the master (Mouth_circ / X Position) in the "Reactions


next page >
1 | 2 | 3
Related Tutorials


Gallery Image.

Keywords: Animation, Rigging, Transformer, Decepticon, Modeling, Lighting

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (7)
Comments 1 Views 27475


Gallery Image.

Keywords: Maya, rigging, legs

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 33550


Gallery Image.

Keywords: modeling, mouth, humanoid, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 18509


Gallery Image.

Keywords: Fellipe Beckman, 3ds Max, ZBrush, making of

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 10287
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment