Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Modeling and Rendering a Vespa in Blender

By Filippo Veniero
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star halfrating star none
(11 Votes)
| 51427 Views
| 3 Comments
| Comments 3
Date Added: 2nd July 2013
Software used:
Blender, Misc
1744_tid_final1_r.jpg

Learn how to create and render one of the most famous Italian scooters: the Vespa!


Introduction

In this tutorial I'll show you how model and render one of most beautiful (in my opinion) Italian scooter s: the Vespa 50 Special. These scooters are characterized by their soft lines and distinctive design that have made the Vespa famous around the world. There are many models of Vespa and I've chosen this one because I've got one in my garage, and it was my first love!

Step 1: Blender Windows Setup

First of all, search for some reference images. Open them with Gimp and, if necessary, reduce the resolution - images that are too big will slow down the viewport.

Cut the images (front/rear, left/right) at the same height and width, and save them in a folder.

Open Blender, delete the default cube, change the view mode from Prospective to Orthographic (Numpad 5) and add background images (N key and Enable Background Images). Be sure that all the images are perfectly centered.

1744_tid_1.jpg
Blender viewport


Step 2: Modeling

In the top view (Numpad 7), add a plane (Shift + A > Plane). Then jump into Edit mode (Tab key), delete two vertices on the left side and add Mirror and Subsurf modifiers (set the subdivision to 2 and enable Optimal Display).

Start to model the body of the Vespa by extruding vertices (E key) and trying to follow the curves of the scooter. Don't use too many points because it will be difficult to maintain the soft curves if you want to make any changes.

Once you've finished the body, extrude the edges of the mesh to create thickness. If you need to, enable MatCap display (N key > Display > MatCap) to check if there are artifacts on the model.

1744_tid_2.jpg
Modeling body



next page >

 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: vehicle, car, fiat, 500,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 40125

Tutorial

Gallery Image.



Keywords: vehicle, car, plymouth,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 67707

Tutorial

Gallery Image.



Keywords: wheel, rotation, car, vehicle,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 40526

Tutorial

Gallery Image.



Keywords: scene, vehicle, car, mercedes,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 6 Views 121058
Readers Comments (Newest on Top)
avatar
(ID: 288842, pid: 0) Annascott on Thu, 24 July 2014 1:10pm
Nicely explained. I love 3d automotive designs. Recently I have seen some vespa models in the website http://jaked3d.com/ they are really nice.
Add Your Comment