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Making Of 'All Road'

By Neil Maccormack
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Date Added: 9th December 2009
Software used:
LightWave
953_tid_allroad.jpg
Originally I knew that I wanted to design and model a futuristic vehicle of some description without knowing exactly the type..

Using Lightwave 3d Modeller I started building basic shapes from primitives and Began to model a form and shape that I liked..

953_tid_01.jpg
I still hadn't decided at this point if this was to be a hover bike or land cruiser kind of object but had already modeled it like this with a view to where the engine would go and the foot pedals also...

953_tid_02.jpg
I began adding more details to the engine and suspension trying to keep it at least looking like a real world object.. by now I had decided it would be a 4 x4 type of car with rugged all road wheels and big chunky tires..

953_tid_03.jpg
By now I had added the seat and steering column and tires .. I was using basic modeling tools such as extrudes and bevels to achieve the chunky look , I extended the wheel arches to make them more aggressive and trying to keep a 4x4 kind of look..

I added the modeled female, which was an older model I decided to reuse for this project..
I tried different poses for her with the 4x4 , personally I actually preferred her Slumped over the tire in a kinda cool way but decided against it for the final render.. here are some examples of the different poses I used..


953_tid_girl1.jpg
953_tid_girl2.jpg


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Readers Comments (Newest on Top)
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(ID: 143590, pid: 0) Callan on Sat, 25 August 2012 6:21pm
This is fantastic!! Thank you for the breakdown.
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