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Making Of 'Symphony Of The Clouds'

By Andrew Suryadi
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Date Added: 9th December 2009
Software used:
Photoshop, Maya
664_tid_final.jpg
This scene was made with Maya (modelling, Texturing, Lighting and rendering), texture editing and final compositing in photoshop. The idea for this scene is to depicted a dramatic sunrise moment that had a panoramic clouds. Different clouds formation can give a different mood for the viewer. So, I took some skies photo that help to dictated the mood for this scene from Total Texture v3. I will explain about the clouds later in Post Production part.

Modelling

664_tid_modelling.jpg
I used a poly and box modelling most for each part of this scene. Some parts with NURBS modelling such as electric cables, I build a NURBS circle and extruded it along the path. Here's the models with textured version (Please refer to
Modelling_textured.jpg). The trees are a TIFF image with an alpha channel that I found from Total Textures v10. As you can see, I'm just using a plane model for the trees and let the textures do the rest:)

Texturing

664_tid_Textured_version_number.jpg
The white round thing back there is just a clue for me where I want the sun supposed to be. I gave the number for the model to explain which textures I used from a various collection of Total Textures. I must say this hi-quality textures collection are great and really a time saver. here they are:

Building Nr.1

I took an UV snapshot for the front part of the building as a guide and go to photoshop for texture working.

- The first base was gy004.jpg from Total Textures V3

664_tid_Nr_1_base.jpg
- Next, using a soft light mode above the base texture for con007.jpg also from Total Texture V3.

664_tid_Nr_1_step2.jpg

- Add a Germany010.jpg texture from Total Texture v12 with Hard light mode.

664_tid_Nr_1_step3.jpg


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