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Creating 3dsmax Clouds

By Jonas Ussing
Web: Open Site
| Your Rating:
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(4 Votes)
| 23410 Views
| 4 Comments
| Comments 4
Date Added: 9th December 2009
Software used:
3ds Max
478_tid_4-6.jpg

Introduction

In this tutorial you will learn to create a fly-through of a realistic cloud tunnel that renders relatively fast, using 3D Studio Max with no plugins or 3rd party renderers.

478_tid_0-2_animation.jpg 478_tid_0-3_animation.jpg

But first, a little theory... the rest of the tut is based on this, so no fair skipping ahead!

The problem of ray-marching and volumetrics

The basic physics of light moving through a gaseous cloud has nothing to do with traditional polygon lighting, and therein lies the main challenge when rendering clouds.

478_tid_0-4_theory.jpg
Cloud particles are translucent, and will be visible from all sides when illuminated.

478_tid_0-5_theory.jpg
However, light decays in strength as it passes through.

478_tid_0-6_theory.jpg
This will make the backside of a cloud illuminated only by how far through the cloud the sunlight has travelled.

478_tid_0-7_theory.jpg
Note that the angle of a cloud particle's surface is completely irrelevant, contrary to "normal” polygon lighting.

We will now move on, knowing that the photorealistic look of a cloud is dependant on decaying, non-polygon lighting.

The cotton teapot

Before moving onto a larger cloud formation, we'll take the theory from above and apply it to a simple shape.

1.1. Create a teapot with a radius of 40 in the Perspective viewport. Right-click, choose Properties, and de-select "Renderable”. Press CTRL+C to create a camera in the viewport.

478_tid_1-1.jpg
1.2. Press "6” to open Particle View. Create a flow with a Birth event, Position Object, Shape Facing and Material Static.

478_tid_1-2.jpg
1.3. In the Birth Event, set Emit Stop to 0, and Amount to 1000. In Position Object, select the teapot as Emitter Object. In Shape Facing, select the camera in the scene as Lookat Object, set Size to 20 and select Random orientation. In the Display event, set Type to Geometry.

478_tid_1-3.jpg

1.4. Now, in your favorite paint program, use a soft brush to make a popcorn shaped blob that looks something like this. Make sure it's white on black background.

478_tid_1-4.jpg
1.5. In 3ds Max, create a material with a solid white color, that uses your popcorn image as Opacity Map. Drag this to the Material Static event in the Particle View.

478_tid_1-5.jpg


 
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Readers Comments (Newest on Top)
avatar
(ID: 128821, pid: 0) Prabhat on Wed, 27 June 2012 3:37pm
Hi, Thanks for that brilliant example. Do you have any idea how to that fluppiest teacup example in DAZ 3d ? Regards Prabhat
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(ID: 124105, pid: 0) Buggle on Sun, 10 June 2012 6:24pm
There is just one problem: The shape facing with camera motion drain all the cpu power. Any solution to this problem?
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(ID: 124100, pid: 0) Buggle on Sun, 10 June 2012 6:22pm
There is just one problem: The shape facing with camera motion drain all the cpu power. Any solution to this?
avatar
(ID: 97725, pid: 0) Pampam on Sun, 25 March 2012 12:46am
One of most useful tutorial I ve seen!Very intersting and good explanation ... Thanks
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