Hi again friends. I wanted to share my "Hummerbot's” design, step by step. This piece really took a long time to complete! As you know, Transformers were superheroes for most of us during our childhoods. In 2007, we saw them return in the movies with huge visual effects and charm. The movie gave me the inspiration to create this artwork; I decided that I had to create my very own Autobot, and I didn't care how hard it would be!
I started, but I had no idea about where to start... I made a complicated search on internet and found lots of pictures and documents about them. After 3 months and a lot of patience, I started off with my project plan and worked carefully, and at the end of it all I had my finished Autobot!
Let me show you here three pictures which were used as references whilst creating my Autobot (Fig 01 - 03):
I did not find these reference pictures to just make copies as originals. My aim was to get inspiration from them. First of all, I made a sketch for my character design. I then wanted to find a different car which was not in the movie, and so I chose a Hummer Jeep. Many people asked me why I chose it, but there is no special reason for that – I just thought Hummer was big enough in order to design my character concept.
Modelling the Head
After the preparation, search and concept design, another section of design began. I used the polygon technique, as usual, and started from the head part. In that way, I completed the hardest part first, which just left creating the character part in the program with patience. (Fig. 04 - 05)
As you can see from the pictures, it was really basic modelling at the start. After some progress I added some details. In projects like this, creating the basic model makes your work easier. If you start with detail then it gets harder and you might mix where to put objects. I then made my Autobot's eyes, for which I was inspired by "BumbleBee" – a character in the movie. (Fig. 06 - 07)