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Modelling and UV-ing with modo: Modo layout: 301 default layout

First, choose a Layout in Modo formodelling: Layout menu/Layouts/301 Default Layout. From Tabbed Viewport Groups select theModel Quado tab. Load the reference drawings to the top, front and rightviewports as backgrounds: second button on the top of the activeviewport/Backdrop/Load Image... Editing the backdrop: the second button on thetop of the active viewport/Backdrop/Properties/Background Imagery/AdjustBackground Image.

Using the backdrops model the spiders body starting with a box and using extrude. (Creating a box: Shift+LMB click on Tool Tab Box icon.)

The tools of themodelling can be chosen from the column to the right of the Tools Tab.

For symmetric modelling enable symmetry for the appropriate axis on the Tool Tab.

Create the legsextruding them from the body.  It'senough to model one leg, then use that as a base for the other legs. Copying theleg, and forming the other legs: select the polygons of the legs in polygon modethen copy them. Create a new mesh on the Items palette, and paste them there toget a mesh, which you can move to the correct position. Form a hole on thespiders body to where you can fit the legs, then snap the legs vertices to thehole. Configuring snapping: The horizontal Toolbar/Snapping/Geometry.


Then copy the legs polys back to the spider's mesh, and merge the fitting vertices (Tools Tab/ Vertex/ Merge).

445_tid_image015.jpg 445_tid_image014.jpg

Create the otherlegs with the same method. You have to model the legs on only one side, and thenmirror them after the UV-ing to the other side. This way we save texture space,because the pairs of legs will take up the same place on the texture

Modeled Spider


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