Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 ... Last
Making Of 'Black Widow (Latrodectus mactans)'

By Zoltan Korcsok
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 59451 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Photoshop, MODO, ZBrush
445_tid_image137.jpg

Modelling and UV-ing with modo: Modo layout: 301 default layout

First, choose a Layout in Modo formodelling: Layout menu/Layouts/301 Default Layout. From Tabbed Viewport Groups select theModel Quado tab. Load the reference drawings to the top, front and rightviewports as backgrounds: second button on the top of the activeviewport/Backdrop/Load Image... Editing the backdrop: the second button on thetop of the active viewport/Backdrop/Properties/Background Imagery/AdjustBackground Image.

445_tid_image001.jpg
445_tid_image002.jpg
Using the backdrops model the spiders body starting with a box and using extrude. (Creating a box: Shift+LMB click on Tool Tab Box icon.)

445_tid_image004=.jpg
The tools of themodelling can be chosen from the column to the right of the Tools Tab.

445_tid_image006=.jpg
445_tid_image008.jpg
For symmetric modelling enable symmetry for the appropriate axis on the Tool Tab.

445_tid_image010.jpg
Create the legsextruding them from the body.  It'senough to model one leg, then use that as a base for the other legs. Copying theleg, and forming the other legs: select the polygons of the legs in polygon modethen copy them. Create a new mesh on the Items palette, and paste them there toget a mesh, which you can move to the correct position. Form a hole on thespiders body to where you can fit the legs, then snap the legs vertices to thehole. Configuring snapping: The horizontal Toolbar/Snapping/Geometry.

445_tid_image012.jpg

Then copy the legs polys back to the spider's mesh, and merge the fitting vertices (Tools Tab/ Vertex/ Merge).

445_tid_image015.jpg 445_tid_image014.jpg

Create the otherlegs with the same method. You have to model the legs on only one side, and thenmirror them after the UV-ing to the other side. This way we save texture space,because the pairs of legs will take up the same place on the texture

Modeled Spider

445_tid_image018.jpg


next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7 ... Last
Related Tutorials

Tutorial

Gallery Image.



Keywords: ZBrush, Monster, Character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 2937

Tutorial

Gallery Image.



Keywords: ZBrush, Character, Sculpting,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 4644

Tutorial

Gallery Image.



Keywords: ZBrush, Layers, Character,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 6521

Tutorial

Gallery Image.



Keywords: scene, sheep, black, animal,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 46528
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment