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Making of 'La espera'

By Jorge Suarez
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Date Added: 19th October 2009
Software used:
LightWave
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I am proud to present this Making Of to all of you great artists out there – thanks very much!

"La espera” was created entirely in LightWave. At first I used version 9.3, which had already incorporated significant advances in fast skin and global light, but then I looked at version 9.6 and I could see that the improvements were even more notable so I decided to use this version for the rendering.

Modeling

In the following pictures you can see the modeling process. Please note that LightWave will occasionally send error messages and you'll therefore lose the model file or scene. The solution to this sort of trouble is to duplicate objects. Copying objects also gives you the chance to show more details in the modeling process (Fig.01).

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Fig. 01

Here the process was to basically form and leave empty spaces and then put eyes, nose, ears and mouth in (Fig.02).

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Fig. 02

All of these parts were created as separate objects so that they could have a full level of details. Then I subdivided the model and merged the polygons, taking into account the number of points that were generated as they needed to be equal to one another. This technique avoids odd merge points which can result in a rectangular grid without triangulation (Fig.03).

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Fig. 03



Next I bound the subdivision and separate objects together. Then the basic shape of the body and the shirt were modeled (Fig.04).

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Fig. 04

 

 
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