Victor Hugo Sousa uses ZBrush, 3ds Max, Photoshop and his brain to create his homage to Samurai Shodown game character, 'Haohmaru'
Haohmaru is a character from the game series Samurai Shodown and I created this version for the 3D Fan Art Facebook Challenge.
As Haohmaru is an iconic character, finding references was not that hard; the most difficult thing was to find the right style for him as I wanted to keep the anime look and yet still make a cinematic character.
Some of the images consulted in order to create the image
Modeling the body
As with most of my projects, I started with a base-mesh – sometimes I use all the loops (although ZRemesher would be great for this still image), and sometimes I use a very simple one. In this case I had a short deadline because of the concept so I tried to get his shape and silhouette down as fast as I could, in order to send it to 3ds Max and model his accessories.
The base mesh…
Modeling accessories – bandages
For the bandages I did the following: I extracted areas from the body where there would be bandages, and some meshes from the topology, and sent a single OBJ file to ZBrush where I used the Move Topological brush to place them the way I wanted.
Later I detailed them using Clay Build Up and Dam Standard brushes.
Creating the bandages by extracting and adjusting parts of the mesh
Modeling accessories - hair
The base mesh for the hair was done using the Loft technique from 3ds Max as you can see in the picture here. The rest of the accessories were modeled inside 3ds Max.