Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
How to create realistic curtains for arch viz in Blender

By Filippo Veniero
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(3 Votes)
| Comments 0
Date Added: 28th October 2013
Software used:
Blender, Misc

Discover how to create realistic fabrics in the free 3D software, Blender! Filippo Veniero reveals his cloth-simulation techniques for more natural-looking arch-viz scenes

Other Blender tutorials

How to create ivy
Freestyle render with Blender
Master rigid-body simulation
Model the perfect cup of coffee
Model and render a Vespa
How to engrave glass Part 1 and Part 2


If you use 3D software to create interior arch-viz scenes, sooner or later you're going to need to create a curtain. And yes, you can model it step by step – but if you use a cloth simulator you'll get very realistic results and save a lot of time!

In this tutorial I'll show you how to create a cloth and material simulation, and set up a simple interior scene. First of all, if we have a curtain then we are going to need a window too! Again: we could model a window, but why model something if there's an add-on to do that already?

Download window generator 2 from the forums and we'll use it later.

Step 1: Curtain setup

Open Blender, delete the default cube and add a plane; call it 'curtain' and set the shading to Smooth. Rotate the plane by 90 degrees along the X axis, apply rotation (Ctrl+A), scale to the size of 3 x 2 meters and move it 3 meters along the Z axis.

Jump to edit mode (tab) and subdivide twice (number of cuts = 10). Now your curtain has about 150,000 vertices – enough for a realistic cloth simulation. Select all the vertices now and unwrap (U > project from view); we'll use this information later.

In Object mode, add a plane and scale it 4 times (S > 4). Jump to edit mode again and subdivide once (number of cuts = 10).

Curtain setup

Step 2: Selecting the vertex to be pinned

Select the curtain, open object data panel and add two shape key (Blender will add a basis and a key1 shape). Now jump to edit mode and select the vertex that will be pinned as show in the image below. Add a new vertex group, call it pinned and click on assign button. Move the 3D cursor on the first pinned vertex on the left side and set pivot point as 3Dcursor. Scale along x axis ( S > X > 0.5) and click on apply shape keys in edit mode button (in shape key panel with key1 shape selected). Now, if you click and drag value slide you'll see that the pinned vertex moves along x axis.

Pinning the vertex

next page >

1 | 2 | 3
Related Tutorials


Gallery Image.

Keywords: Mariano Tazzioli, ZBrush, Moonbite games, tutorial

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (9)
Comments 2 Views 12127


Gallery Image.

Keywords: James Suret, ZBrush, relic seeker, tutorial

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 5449


Gallery Image.

Keywords: Vikrant Dalal, 3ds Max, tutorial

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 6884


Gallery Image.

Keywords: morgan freeman, character, caricature, male,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 4 Views 92340
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment