Tom Paul, a digital media student in Melbourne, Australia, shares a handy video walkthrough to help ZBrush users understand hard-surface techniques
Here is a walkthrough I've made for my ZBrush hard-surface techniques. I'll be going through how I made the leg system for this UGV influenced by the wildcat and big-dog Boston dynamics designs. I cover various methods such as DynaMesh, Insert brushes, panel loops/groups loops, the Slice Curve tool and the Clip Curve tool – plus more!
(ID: 233606, pid: 0) Thomas Heidenberger on Wed, 13 November 2013 8:15pm Hi Tom,
that is an awesome tutorial for hard surface modeling!!! Many thanks for so many useful tips. I really would appreciate to see your UV and material techniques on this project. BTW. Your deep and calm voice is a welcome contrast to the turbo modeling speed ;)