Hello everybody! My name is Khadyko Vladimir and in this article I will be explaining the steps I took to create my image called Lantern. I started this image by simply looking for a nice reference image on the internet of something that I felt I wanted to model. I found a great image of a lantern, but the picture was taken in the daytime. I wanted to change that in my image and show the lantern in the evening as I felt that this would be a much more interesting image. The lantern was modeled in 3ds Max, but I also used V-Ray, ZBrush, Photoshop and After Effects.
The model of the lantern itself was rather simple, so rather than explain the whole process I will show you how it looked when I had modeled it (Fig.01 - 02).
The welding that is visible on the model was created using a combination of a few modifiers applied on the rectangular spline. By using the Sweep option and a gradient ramp in the displacement slot, I was able to achieve a wavy look (Fig.03). I customized this so that the effect could be tiled in the necessary areas. I also used some noise to give it a more random look.
Keywords: Making of, Tutorial, Interior, Architecture, Lighting, Texturing
Comments (Newest on Top)
(ID: 167907, pid: 0) Deadland on Tue, 20 November 2012 7:08pm Nice piece of work!
(ID: 162232, pid: 0) Pat Woolven on Thu, 15 November 2012 9:14am I have been working in 3-D using camera and Video short film making it look like a collage to me may if you thought about you image as a collage you would get better results