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Creating a Scene from Concept to Completion - Chapter 3

By Eugenio Garcia
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Date Added: 21st August 2012
Software used:
LightWave
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Chapter 3 - UV

Over the following six videos you will learn some of the techniques that Eugenio Garcia uses to create his still images. From looking for references to modeling in Lightwave, texturing and rendering, Eugenio Garcia shares his entire process with us.

In this third video you will learn the process of simple UV mapping using the morph channel technique, which lets you have better control over the position of each polygon. Whilst looking at this technique we will also cover exporting EPS files into Photoshop and will see how you can make sure your textures are big enough for a large render.

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