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HDR Probe Creation in 3ds Max, Photoshop and Picturenaut

By Aaron Dabelow
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Date Added: 8th August 2012
Software used:
3ds Max, Photoshop, Misc
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This is a video tutorial discussing the process of creating a HDR Light probe for use as a reflection environment in 3D, particularly 3ds Max, but the same techniques can be applied to other packages as well.

This tutorial works through how to photograph for the best results, and then covers two methods of creating these probes, one through Photoshop and the other using Picturenaut (http://www.hdrlabs.com/picturenaut/). And finally it goes over bringing the probe into your scene for use as a reflection environment.

Take note, this is a 180° mirrored ball probe, and not a 360° panoramic.

You can also get some probes that I made here:
http://www.aarondabelow.com/v1/pages/resources/resources-hdr_probes.html

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Readers Comments (Newest on Top)
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(ID: 246230, pid: 0) Kemom on Sun, 19 January 2014 7:05am
thanks .It is a power use!
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(ID: 142043, pid: 0) Nour El-islam on Sun, 19 August 2012 12:18am
good tutorial man i love this !!
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