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Understanding Reflection and Refraction

By Satya Reddy
Web: Open Site
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(15 Votes)
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| 3 Comments
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Date Added: 3rd August 2012
Software used:
3ds Max
1569_tid_main.jpg
Hello, everybody! Here I'm going to show how to get reflection and refraction without having any anti-aliasing problems, using the Scanline Renderer in 3ds Max. I'm working in 3ds Max 2012, but the process is the same in all versions so let's get started.

Create a basic cube, convert it into a poly and extrude the opposite faces in order to get a nice bar shape. Then chamfer the edges to smooth everything out; in my case I've used a setting of 16 (Fig.01).

1569_tid_fig01.jpg
Fig.01

Press "6" to open Particle View. Create a flow with a Birth Event, Position Icon, Speed, Rotation, Shape Instance, Spin, Scale and Static Material (Fig.02). Then use the following settings:

• Birth Event: set Emit Stop and Emit Start to 0, and Amount to 60.
• Position Icon: set Location to Volume and Select Distinct Points Only to 10.
• Speed: set a 300 var%0 and Directions to Random 3D.
• Rotation: set Orientation Matrix to World Space, Width (X, Y, Z) to (70, 30, 180) and Divergence to 0.
• Shape Instance: in Particle Geometry Object select the bar we created just now.
• Scale: set this to 100% var%0.
• Spin: set Spin Rate to 180, Variations to 45 and Spin Axis to Random 3D.
• Scale: type Relative First and set Scale Factor (X, Y, Z) to (98, 98, 98). Also set Scale Variations (X, Y, Z) to (116,116,116).
• Material Static: as we didn't create anything specific, put in some basic material for testing the scene.
• Display Event: set Type to Geometry.

1569_tid_fig02.jpg
Fig.02

After using the above settings, you will get something like this (Fig.03).

1569_tid_fig03.jpg
Fig.03


Now place your text, logo or whatever you want in the center of the particles (Fig.04).

1569_tid_fig04.jpg
Fig.04



 
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starstarstarstarstar (4)
Comments 7 Views 18250
Readers Comments (Newest on Top)
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(ID: 142940, pid: 0) Death-Rage on Wed, 22 August 2012 7:04pm
amazing tut! thanks somebody please help i can't see the instances of my box till i render the scene why?
avatar
(ID: 141372, pid: 0) Momo on Thu, 16 August 2012 11:44am
nice thanks for it
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(ID: 139600, pid: 0) RepulSeer on Thu, 09 August 2012 7:55am
I am using 3ds Max 9 sp-2 and i used the settings for particle view. But the result of it is different from the picture. Any changes?
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