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Making Of 'Demon Hunter'

By Wuxu
| Your Rating:
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(26 Votes)
| 75247 Views
| 1 Comments
| Comments 1
Date Added: 30th July 2012
Software used:
Photoshop, Maya, ZBrush, Misc
1567_tid_fig26.jpg

Introduction

Hello, everyone! I'm very glad to share the process of creating my character Demon Hunter.
I liked the design concept of Diablo 3 very much, so I decided to start this piece while looking forward to the release of the game!

Concept

I collected a lot of reference pictures, including the original character concept art, some other artists' paintings and cosplay images. The reference materials were chosen for two aspects: details and textures (Fig.01).

1567_tid_fig01.jpg
Fig. 01


Modeling

I create a basic body in Maya and properly lengthened the legs to make him look more agile (Fig.02).

1567_tid_fig02.jpg
Fig. 02

Next I defined the body further. I knew that only the head would be showing in the final image, but I thought it would be good practice to make the rest of the body parts too and that perhaps I could use them for other characters later (Fig.03).

1567_tid_fig03.jpg
Fig. 03



 
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Readers Comments (Newest on Top)
avatar
(ID: 137406, pid: 0) Lukas Danin on Tue, 31 July 2012 9:37pm
Nice work, can you tell me how much triangle the model have?
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