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Making Of 'Star Wars Fan Film Poster'

By David Munoz Velazquez
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| 5 Comments
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Date Added: 10th January 2012
Software used:
3ds Max, ZBrush
1465_tid_Fig25.jpg

Introduction

This image is a work for a Star Wars fan short movie, called Star Wars: The Holo Experience or SW: THX. Most of the designs were made with some guidelines from the director, but I had a lot of freedom as well. The director also provided me with the AT-ST vehicle and Moto Jet model, because they had to be on the poster.

The Making Of shows some steps for the design of the scene and changes made for promotional reasons, the model construction, the image passes and other assets and props.

Starting the General Design

I started by coming up with different concepts and designs, first painting and the moving onto modeling until the idea of the scout trouper was established. Once the model was finished, I did some more research to help develop the final look, painting over the image and using less geometry to speed up the process, and then I showed it to the director (Fig.01 - 04).

1465_tid_Fig01.jpg
Fig. 01

1465_tid_Fig02.jpg
Fig. 02

1465_tid_Fig03.jpg
Fig. 03

1465_tid_Fig04.jpg
Fig. 04



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Readers Comments (Newest on Top)
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(ID: 83853, pid: 0) Munozvelazquez on Fri, 03 February 2012 11:39am
Hi JJ: I just merge the dummy on a subtool mad made it a single poly group. Then I used transpose master using a mask for the dummy I moved the model to fit more or less the posture. Regards!
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(ID: 83589, pid: 0) Munozvelazquez on Thu, 02 February 2012 8:34am
Missflesh: The vegetation is from a library, sorry if I didn't mention it. I made the modeling for the big trees.
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(ID: 79810, pid: 0) JJ on Wed, 18 January 2012 4:07am
how did you apply the dummy pose to your model? thanks
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(ID: 77637, pid: 0) Munozvelazquez on Tue, 10 January 2012 10:25pm
Hi, yes the plants are from a library. There are also some ones painted. Regards, Munozvelazquez
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(ID: 77262, pid: 0) Missflesh on Tue, 10 January 2012 9:00am
How did you make the vegetation? Did you model them all or are they pre-made meshes you downloaded somewhere (since the tutorial does not show how they are made) or are they from some-sort of Max library?
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