Hi there everybody! I would like to share with you the step-by-step creation process behind my Comicon 2011 challenge entry, which was a medieval version of one of my favorite characters: "the man without fear" (hominem sine timore in Latin) - Daredevil.
First I was thinking about making him look like a classic Dark Ages knight with plates and all those heavy accessories, but during the challenge lots of people wanted to see him lighter. They were right! Daredevil is a character that jumps over rooftops and needs to look agile.
Other sources of inspiration included the AC series and The Game of Thrones TV show for clothing style and fabric references. In the beginning I drew a lot of different sketches to find the initial look for the character, using all my references as guides (Fig.01 - 02).
After I'd established the basic design, I started the sculpting sessions in ZBrush, blocking in over a base mesh for the helmet first (Fig.03). I then began to build the clothing parts separately for the retopology later (Fig.04).
The basic sculpting was pretty fast since my aim was just to work on the simple shapes, such as the most important folds and proportions, before going into Topogun (Fig.05 - 07).
Keywords: photoshop, caricature, process, character
Keywords: Photoshop, character, process
Keywords: Cartoon, 3ds Max, ZBrush, character
Readers Comments (Newest on Top)
(ID: 171707, pid: 0) Dingole on Fri, 14 December 2012 11:52pm Dude this is amazing.. I can actually see this being in an Assassins Creed dlc pack.. Well done!!
(ID: 74341, pid: 0) Paulo Branco on Thu, 29 December 2011 1:05am II'm not an expert in Graphic Computing to games, but I am an expert in Geoprocessing and know the basis of the science of image. Rodrigo is my son and I know his work but never could see the process of character and its complexity. I'm very impressed. Congratulations (I'm not a "hockey dad") Rodrigo.
(ID: 74340, pid: 0) Aarao on Thu, 29 December 2011 1:03am Nice work Branco, congratulations!
(ID: 74215, pid: 0) Wherner on Wed, 28 December 2011 10:54am Isn't time to stop calling these tutorials? They're not tutorials. It's more a show and tell. It's just misleading to call them tutorials.