Hi, my name is Francesco Corvino. I'm a concept artist and digital matte painter from Italy who is currently working in Hollywood at The Aaron Sims Company.
In this Making Of I will show you step-by-step how I built this sci-fi hallway. This is a concept design work, something to be done quickly but at the same time with a high level of details and information. I will show you the pipeline I use to create a photoreal and fast concept, using a 3D package like Maya and V-Ray to build and light a simple model of the hallway, and give the final look and texturing in Photoshop.
Let's start with the model. To make things really fast I decided to model and the light the hallway quickly, until the 3D looked decent enough, and finish the image directly in Photoshop. Laying out UVs and painting textures on every single object would require too much time, and I will show you how Photoshop can do miracles to get the job done. As you can see from the final image, the hallway is connecting a giant spherical hangar with a circular spaceship. The model of the hangar was really easy to do.
I created a sphere, drew edge loops in order to create a section like in the image, and deleted all the useless faces. I then created edge loops along the section and extruded inward in order to create those vertical and horizontal structural elements. With two simple cylinders I created the diagonal elements reinforcing the structure. I duplicated them to fill the structure and the section of the hangar is done (Fig.01).
To make the ship I started modeling an arch following the profile you can see in the final image. I duplicated the arch 7 times. I connected the arches with two rings on the top and the bottom and with other three like in the image. The last thing is the shield. I just modeled an arch like I did before but thinner. I duplicated it multiple times like in the image in order to fill the space between the two arches (Fig.02).
The environment outside the hallway is complete. The ship is now in the center of the hangar. As you can see I duplicated the shield only two times, leaving the other gaps of the ship empty. I knew that you would see just a small part of the ship in the final image, and it's always a good thing to minimize the geometry (Fig.03).
Let's move on to the main part: the hallway. The basic geometry is really simple, just a bunch of cubes and planes and it was done. Now I wanted to make it more complex and it was obviously too poor to be rendered. I took the corner piece, cut a small section, extruded it and duplicated it along the entire length of the corridor like in the image. Remember to always put edge loops along the edges of your geometry, so that you can nicely smooth the object (Fig.04).
It was now time to model the main feature of the corridor: the portals. I modeled half of the portal, like in the image, just taking a cube with many edge loops and moving and rotating these accordingly to the desired profile. As you can see, I then extruded some faces inward to make the geometry more complex and realistic. I duplicated the other half, flipped it, merged the vertices, smoothed the geometry and the portal was complete (Fig.05).
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