In this video I show you how to set up 32-bit displacement maps on your models using 3ds Max with Mental Ray as your render engine. It was supposed to show a bug that catches out many new users, but I managed to find a workaround on the fly during the video that is far simpler than the one I had planned to record!
Duration: 4 minutes 12 seconds
Keywords: progressive, rendering, vray, 3ds max,
Keywords: displacement, maps, texturing,
Keywords: maya, displacement, maps,
Keywords: character, creature, tao,
Readers Comments (Newest on Top)
(ID: 11253, pid: 798494) Chunkymunky (Forums) on Thu, 17 June 2010 3:13pm Wayne Robsons' tutorials are always a welcome sight :) Another goody, short but sweet thanks :)