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Mudbox 2009 Quick Start Series: Rendering 32 Bit Displacement in 3DSMax

By Wayne Robson
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Date Added: 30th December 2010
Software used:
3ds Max
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Introduction

In this video I show you how to set up 32-bit displacement maps on your models using 3ds Max with Mental Ray as your render engine. It was supposed to show a bug that catches out many new users, but I managed to find a workaround on the fly during the video that is far simpler than the one I had planned to record!

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Video


Duration: 4 minutes 12 seconds

 
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Readers Comments (Newest on Top)
Munkybutt's Avatar
(ID: 11253, pid: 798494) Chunkymunky (Forums) on Thu, 17 June 2010 3:13pm
Wayne Robsons' tutorials are always a welcome sight :) Another goody, short but sweet thanks :)
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