In this tutorial you will learn some of the basic concepts behind animating on a computer.Â These principals can be applied regardless of the software package you prefer.Â For example, I cover the premise of using interpolation on key frames to achieve various results without altering your main keys; an essential tool in any animator's toolbox. If you can't get the concepts down in this tutorial, hang up your hat for being an animator!Â This is where it all begins!
Keywords: character, video game, rendering, painting,
Readers Comments (Newest on Top)
(ID: 58956, pid: 0) David on Sun, 06 November 2011 3:26pm 90 minutes of tutorial is a long time if u don't know what u're in for. would appreciate an idea/ a breakdown, etc
(just saying it involves 'interpolation' isn't enough)