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Making Of 'Faydrums'

By Benita Winckler
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Date Added: 2nd August 2007
Software used:
Photoshop
1331_tid_main.jpg
I did this some time ago, looking at it now, there are some parts I would do different. But I'm still happy about the overall mood of the image. The whole piece is based on one of my ever returning dreams; shining green water and a forest full with trees, older then the first big cities.

I started sketching very roughly with Photoshop's standard brushes: Airbrush Pen - Opacity Flow on a small sized sketch - later stretching the sketch to the final size of 3318 x 5782 px at 300 dpi.

At first I was thinking about giving her lilywhite fairy skin, but later I dropped this idea and settled on a more normal looking tone.

1331_tid_image-01.jpg
To get things as realistic as possible, I have used some of my pictures that I have saved as reference. This is especially useful for the drawing the hands and feet.

1331_tid_image-02.jpg
Next step is her clothing and then the background.

1331_tid_image-03.jpg
Working on her outfit, was quite simple as it's very warm in this forest, so there was no need for drawing much clothing.

1331_tid_image-04.jpg 1331_tid_image-05.jpg

Enough work on the elven girl for now so lets do some work on the background, which looks very messy right now (image 6 and 7). I have used a few textured brushes to get a bit more variation in my brushstrokes, but in the end I switched back to my usual 2 brushes: the "soft round" with other dynamics set to pen pressure and the standard "airbrush pen opacity flow".

1331_tid_image-06.jpg
1331_tid_image-07.jpg
Using some of the skin colors that were brought from the background. I started working on the pond. Removing the old stone figure, I've added some water ripples by smudging slightly over some parts of the ground texture

1331_tid_image-08.jpg 1331_tid_image-09.jpg 1331_tid_image-10.jpg



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