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Making Of 'Sebulba'

By Joseph Szabos
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Date Added: 22nd June 2009
Software used:
3ds Max
1307_tid_cebulba20_ender1.jpg
Hello there and welcome to my first kind of lesson in sub d modelling. This is not a step by step tutorial like you usually find, it's just a kind of insight into how i do things. Im taking it for granted that you know max 4 an the basic rules
that apply in sub d modelling. For a insight into the benefits of sub d modelling read THIS.

Ok firstly lets sort out the tools we will need. Going Back to max as you probably know the guy that was supposed to code all the new poly object tools in max 4 never got the job done in time for its release ,so they were left out. Anyway the great scripter Laszlo Sebo wrote MESHTOOLS 2.5 for a mate of his and you can read all the documentation for meshtools HERE, the main tools i use for sculpting in max 4. I also use CSPOLYTOOLS tools wrote by Chris subagio and a few others by Herman Saksono a very talented web friend of mine.. With these tools installed into your quad menus modelling in max is so fast. I started sebulba at teatime Sunday night an im writing this at seven pm Monday night..pritty fast. What's that!! you don't got a copie of max 4 ..Well your in luck as discreet have been very kind in making a modelling program that is almost max 4. Its called GMAX and its a cut down version of max 4 but it has all the modelling tools i use ,and meshtools work in gmax. I heard of gmax a while ago but only downloaded it the other day and i was very surprised to see the depth of gmax. Its the best free modelling!! program you can get. So go and GRAB A COPIE

OK LETS GET STARTED!!!
 


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