Harbour is my latest personal project, which evolved from an idea to create an old and rusted place surrounded by water, placed sometime in the future.
Traditionally I use a combination of Maya and mental ray for modeling, texturing and rendering. For some additional details like rock surface and pipes I often use ZBrush, and for final compositing and color correction I use Photoshop.
I started this image by making a quick sketch in Photoshop and spent no more than 20 minutes defining the composition and the most important elements in the shot. This sketch served me as a base for everything else (Fig.01).
So I started the modeling by blocking in the scene with very primitive geometry. When I was done with the modeling, I did one rough render and then brought the image into Photoshop to do a quick paintover, make a plan and arrange the elements. This is something I always like to do because although these overpaints are very simple, they help a lot (Fig.02).