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Making Of 'Mustang Shelby 67'

By Marco Aurelio Magalhaes da Silva
| Your Rating:
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(23 Votes)
| 191451 Views
| 4 Comments
| Comments 4
Date Added: 19th May 2011
Software used:
3ds Max, Photoshop, Softimage, V-Ray
1063_tid_image_24_final_render.jpg

Introduction

Hi, my name is Marco Aurélio Magalhaes da Silva and I was born in the state of São Paulo, in Brazil. I am 25 years old, I'm married to Cristina Perrotti Peixoto da Silva, and I have a degree as a mechanic technician that I achieved in Senai, Brazil, where I've had most of my experience with technical drawing. With my experience in the industry I decided to get more into CGI by enrolling on 3D courses where I learned the tools of the trade and, mostly, modeling concepts.

I would like to dedicate this work to the CGI School, Melies, in São Paulo, where I had the opportunity to study and develop this model. I also would like to thank João Luiz Boldrini, Rodrigo Pauliki, Matheus Braz Polito, Ronaldo Brito and Rafael Ribeiro, who all helped me in some way in my journey - teaching, motivating and working with me.

Modeling

This Mustang Shelby 67 is a high-poly model with only one subdivision in the mesh (Fig.01).

1063_tid_image_01_shelbey_car_parts_mesh.jpg
Fig. 01



Modeling With Blueprints

To model this car I employed a popular technique used by modelers to achieve precision, which is poly-by-poly modeling. To me, this is the best technique to create complex inorganic models such as this one. I used a reference image often referred to as a "blueprint" which can be applied to the viewport or in grids within the 3D software. I'll give an example now of how to apply an image to the viewport using 3ds Max 2009:

  • Select the Viewport in which you want to insert the reference image, in this case I chose the Left viewport. Then, on the top menu, select Views > Viewport Background > Viewport Background (Fig.02)

  • 1063_tid_image_02_working_in_3dsmax.jpg
    Fig. 02

  • A window will open where you can choose the image that will be added to the Viewport. Click Files (Fig.03)

  • 1063_tid_image_03_preparing_scene.jpg
    Fig. 03

  • A new window will open where you can browse for the desired image - once selected, click Open (Fig.04)

  • 1063_tid_image_04_setting_blue_prints_refrences.jpg
    Fig. 04



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    Readers Comments (Newest on Top)
    avatar
    (ID: 156343, pid: 0) PYRO on Tue, 16 October 2012 7:26pm
    how did you put the blue prints on the perspective view
    avatar
    (ID: 84389, pid: 0) Bob Theriault on Sun, 05 February 2012 8:32pm
    Really excellent work. I have been a graphic and industrial designer for 40 years and know how much talent it took to do this. Excellent!
    avatar
    (ID: 80769, pid: 0) Clovis on Sat, 21 January 2012 4:05pm
    Marco Aurelio - Nice renders. Congratulations! Clovis
    avatar
    (ID: 43108, pid: 0) Rahul Joshi on Tue, 24 May 2011 10:52am
    there are a few issues with the shapes and curves here and there.. like the wheel arches.
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