Making Of 'Mustang Shelby 67'
By Marco Aurelio Magalhaes da Silva
| 197966 Views
| 4 Comments
Date Added: 19th May 2011
3ds Max, Photoshop, Softimage, V-Ray
Hi, my name is Marco AurÃ©lio Magalhaes da Silva and I was born in the state of SÃ£o Paulo, in Brazil. I am 25 years old, I'm married to Cristina Perrotti Peixoto da Silva, and I have a degree as a mechanic technician that I achieved in Senai, Brazil, where I've had most of my experience with technical drawing. With my experience in the industry I decided to get more into CGI by enrolling on 3D courses where I learned the tools of the trade and, mostly, modeling concepts.
I would like to dedicate this work to the CGI School, Melies, in SÃ£o Paulo, where I had the opportunity to study and develop this model. I also would like to thank JoÃ£o Luiz Boldrini, Rodrigo Pauliki, Matheus Braz Polito, Ronaldo Brito and Rafael Ribeiro, who all helped me in some way in my journey - teaching, motivating and working with me.
This Mustang Shelby 67 is a high-poly model with only one subdivision in the mesh (Fig.01).
Modeling With Blueprints
To model this car I employed a popular technique used by modelers to achieve precision, which is poly-by-poly modeling. To me, this is the best technique to create complex inorganic models such as this one. I used a reference image often referred to as a "blueprint" which can be applied to the viewport or in grids within the 3D software. I'll give an example now of how to apply an image to the viewport using 3ds Max 2009:
Select the Viewport in which you want to insert the reference image, in this case I chose the Left viewport. Then, on the top menu, select Views > Viewport Background > Viewport Background (Fig.02)
A window will open where you can choose the image that will be added to the Viewport. Click Files (Fig.03)
A new window will open where you can browse for the desired image - once selected, click Open (Fig.04)