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Making Of 'Aquaman'

By Nick Gizelis
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Date Added: 13th July 2010
Software used:
Photoshop, Softimage, ZBrush
1061_tid_image_22_head_bust_final_texture.jpg

Introduction

Hello, my name is Nick Gizelis and I would like to thank Jo and the 3DTotal team for their invitation to me to write a few things about the making of my image Aquaman for you.

The creation of CG characters - either realistic, or science fiction ones - is always an enjoyable and relaxing activity for me, even more so whenever I end up with a physical model of them in my hands.

Concept / Inspiration / Motivation

My main motivation behind Aquaman was to follow a concept by another artist for the creation of a CG character. Aris Kolokontes is an artist whose work I admire and am inspired by, so I decided to base my concept on one of his bust sculptures - Fishman (Fig.01) :

I also decided to make some kind of jewel for the bust, to complete the concept of such a character.

1061_tid_image_01_aquaman_head_bust.jpg
Fig. 01



References

For the bust I collected several photos of the original bust, from every angle I could find, so that I could get a good idea of the proportions.

I also thought of adding a necklace to the character in order to enhance the concept of a humanoid form of life coming from another world. I wanted to make something of a classic style, made of silver, with a precious stone in the colours of the deep sea to enhance the aquatic nature of the character.
Some time ago I made a few ZBrush materials using as reference some photos of a mineral called Labradorite, so I decided to make a jewel based on such type of stone, which is quite iridescent and colored in greenish- blueish tones. So I did some searches on the web, looking for pendants made of labradorite stones and silver and this was the result (Fig.02).

1061_tid_image_02_texture_materials.jpg
Fig. 02

Modeling - Bust

For the base mesh I used a model I'd made some time ago: a human female bust (Fig.03).

1061_tid_image_03_human_head_model.jpg
Fig. 03



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