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Baking Ambient Occlusion in Maya 2011

By Josh Robinson
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Date Added: 25th July 2011
Software used:
Maya
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In this tutorial I show you how to quickly bake ambient occlusion onto multiple objects at once using Maya. This is really helpful to use as an additional overlay in your texture work to add depth or dirt etc.

There are not too many tutorials on this process other than one I found from 2007 and you had to actually READ it.  (What artist wants to read words? Ewww.) So I made a video for you!

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Readers Comments (Newest on Top)
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(ID: 82819, pid: 0) Ysmnj on Mon, 30 January 2012 3:37am
what artist wants to read word?how about for deaf people who can't understand the video?
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(ID: 48225, pid: 0) Shoaib on Wed, 17 August 2011 1:16am
nice tutorial but when i bake i get some error that is Error: Connection not made: 'pPlaneShape1.instObjGroups[0]' -> 'surfaceShader1SG.dagSetMembers[0]'. Destination is locked. // // Error: Error while parsing arguments. // please help me on this thanks/
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