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Making Of 'Unicron'

By Clinton Felker
| Your Rating:
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(9 Votes)
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| 8 Comments
| Comments 8
Date Added: 11th April 2011
Software used:
3ds Max, Photoshop
101_tid_image_16.jpg
I've always wanted to paint tributes to my favorite childhood cartoon characters and I chose Unicron to be the first in the series. I wanted to do something pretty high res because I wanted to print the series and hang them in my workspace.

In this tutorial I will demonstrate how I used both 2D and 3D tools for production. Since this wasn't for a client there wasn't a deadline and so I could afford to experiment. I wanted to show how big and powerful this character was by placing the viewer low to the ground looking up at him. I started blocking him out with just a plain square brush and then I started to find detail within the shapes (Fig.01).

101_tid_image_01.jpg
Fig. 01


Next I enlarged the rough sketch to start defining the line art even further.  I tried to flip my canvas on occasion to check my perspective (Fig.02).

101_tid_image_02.jpg
Fig. 02

Next I created a layer under the line art and filled the image area so I could quickly isolate the character for adjustments

101_tid_image_03.jpg
Fig. 03

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Readers Comments (Newest on Top)
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(ID: 181389, pid: 0) Sayali on Wed, 13 February 2013 9:33am
I want this tut.
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(ID: 80044, pid: 0) Clinton Felker on Wed, 18 January 2012 11:03pm
Sorry for the delay on the responses. To all thanks for the comments. They inspire me to do better To:GFX engine I usually work in 2d only because my 3d skills aren't as sharp. I'm usually in the position where I can't exercise new techniques because the projects I'm on are very tight with time and budget. But when I get to do stuff for myself I will tend to experiment.
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(ID: 51928, pid: 0) Clinton Felker on Thu, 22 September 2011 5:58am
The way I remove the textures is I either erase it by freehand or I use the under paint as a mask then I select it. Invert it then delete.
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(ID: 46613, pid: 0) Samurai: The Creative Warrior on Tue, 19 July 2011 8:09pm
How were you able to remove the excess textures on parts of the work, when you painted over the rendered model? Did you use the eraser tool? This style of yours, has inspired me to use this process for something that I may do later for my own work.
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(ID: 39985, pid: 0) Mark Furini on Mon, 11 April 2011 8:17pm
AWESOME! I wish you had designed the transformers for the movie!!! Once again, you blow my mind with your art...
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(ID: 39983, pid: 0) Ominous Red on Mon, 11 April 2011 7:47pm
5 stars. Best Unicron I have ever seen. The biggest thing I took away was not being scared of having to restart even though you might be half way through a piece to make sure you get it right. The final illustration was amazing. I posted this in all the blogs and forums I frequent. I know a lot of people will appreciate this Unicron.
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(ID: 39967, pid: 0) Gfxengine on Mon, 11 April 2011 4:47pm
Thkq very much for this tutorial man ! just out of curiosity do you always work in this way or do you 2d only ?
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(ID: 39947, pid: 0) Chris on Mon, 11 April 2011 2:02pm
Awesome piece and great walkthrough! Nice choice of music on the timelapse video as well, making me want to watch the 80's movie again.
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