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Making Of 'Petrol Head'

By Nick Govacko
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Date Added: 28th January 2010
Software used:
Maya, ZBrush
76_tid_Fig.15_final_render.jpg

Introduction

Hi, boys and girls! In this article I'd like to talk about the process of creating my image Petrol Head. Here are a few words about the birth of this idea.

I was browsing the internet and found a few images of an old car carburetor. It looked really cool, with all its complex mechanisms and technological form. And I was wondering what kind of headache the idea of creating a carburetor in 3D would cause the modeler (Fig.01).

76_tid_Fig.01_refrence_images.jpg
Fig. 01

The task was pretty challenging, but making a lonely carburetor and saying something like "Look guys, I can model car carburetors” was not an option. I needed to do something more creative, and more exciting.  So after gazing at the image for a few minutes, I decided that the carburetor looked like an eye that could be opened and closed and that the form was kind of similar (Fig.02).

76_tid_Fig.02_refrence_images.jpg
Fig. 02

After that was just… boom, here we are, that's my idea: a robot created from the parts of a car engine. I studied more images of old fashioned car engines with carburetors and all that stuff, and found many interesting parts and forms for my robot. And the more I was thinking about the character the more ideas I had (Fig.03).

76_tid_Fig.03_engine_refrence_images.jpg
Fig. 03

His name was kind of obvious too. The thinking process was: something like an engine, needs petrol, robot created from the engine, drinks petrol … So the name "Petrol Head” and the final composition (with the robot drinking fuel like some kind of juice) were easy to come up with.

I decided to use the following parts for the robot: an air filter like a cap carburetor for the head and eyes; an exhaust system for the ribcage and some small parts for additional details (Fig.04).


76_tid_Fig.04_reference_images.jpg
Fig. 04

 
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