This is my first tutorial for 3DTotal, and I'm trying to help all beginner modellers (like myself) to achieve what they call photo realistic renderings.
Some people always want to be like others, for example, when you browse the image galleries of 3DTotal, you'll see there are a lot of great renderings. Then those peoples say, "Damn! What a bloody good renderings! What realistic! Can I do things like that?"
Then they start their 3D software up, but suddenly, they came to a stop, and start asking themselves, "How the hell am I supposed to go about creating a table?"
Some people don't know the basic moves, and too lame to learn the minor things, they just think, "I have to understand those expert moves!" but even experts learn from basic.
In this tutorial I'll show you some basic moves in creating simple object and try to make them realistic.
Create three planes or boxes to act as the walsl and floors. In my configuration, the floor properties are: Plane, 117, 117, Walls properties are: Plane, 100, 117
And I set the scene like this.
This kind of scene should fit our target
Now, let's prepare our simple objects.
Properties: Cylinder, 13.0, 36.0 Segments 7,1,18
Then we convert it to editable poly so we can edit it more easily.
Finally, we make some adjustments to the vertices, so our cylinder looks more like a metal barrel.
Adjust the vertices for a little bit
Select the gaps surfaces so we can extrude/bevel them.
You can add some more chamfers at the edge to make the surfaces looks smoother.
Select the cylinder's cap and inset for 0.700 amounts. Extrude 'em inside for about -1.1 amounts. Then again, chamfer the edge near the cap.
And it finally looks like this
Finished! Looks a little bit smoother now
Properties: Box (the measurement is all up to you!) just makes heights and length equals.
For example, my box here is 20.0 and has two segments for each side.