TLC engineer and freelance 3D artist, Filippo Veniero leads us through the process of creating strawberries with the free open-source software, Blender.
The fruit is a very important food, but sometimes it can be expensive (especially if we're talking about 3D fruit model). In this tutorial I'll show you how to model, texture and render a realistic strawberry in Blender. We'll use a simple mesh ( a sphere ) as start point, a new Blender tool ( poke face ) to obtain in few steps a realistic fruit model and SSS Shader ( subsurface scattering ) for a very realistic material.
Step 1: Modeling the strawberry I
First of all search online for some images of strawberries and save them in a folder; references are very important for a realistic result. Open Blender, delete the default cube and add a sphere with 15 segments and 15 rings. Change the view from perspective to orthographic (press 5) and jump to front view (press 1). Press TAB to change the mode from Object to Edit and turn on Proportional Editing; select the top (and then the bottom) of the sphere and move along the Z axis until you have a strawberry shape.