If you want to polish-up your ZBrush skills or were thinking of using MARI, continue reading for some helpful instructions from Francesc Camós.
My name is Francesc Camós and I am a texture artist at Kandor Graphics. I used to do personal projects at home for fun, but also to improve my skills with programs I rarely use at work. A big motivation for doing The Last Stand was to polish up my ZBrush skills, as well as to try MARI as the main texturing program for the first time.
I began this project by creating a proxy section of a railroad station in Softimage. This 3D draft allowed me to play with cameras, shapes and shadows while I was looking for a good composition.
At the same time I began sculpting an old woman in ZBrush 4R3. I started with a rough concept of her, which I developed in DynaMesh. The new brushes from the last updates of ZBrush were very helpful, such as the InsertMesh brush, which I used for making her hands and head, and the CurveSurface brush for her skirt and the rifle strap (Fig.01).
As the sculpted concept became more refined and bulked out, I exported different decimated versions of it to Softimage. I then continued to play with the camera angles until I got something I was comfortable with. As I was going for a still image, this procedure of going back and forth from the main composition in Softimage to the sculpting of the character in ZBrush saved me a lot of time (Fig.02).