Gilberto Magno shares how a concept by Dean Holdeen inspired him to create a 3D version of Holdeen's classic character!
Hello everyone. I would like to share the workflow I used in my last artwork, Holdeen's Max, based on the art of Dean Holdeen. You can see the original concept here.
What led me to choose this concept initially was the fantastic design of the shield. Although Max belongs to the universe of Project D, I think that he seemed to fit in more with the art of Darksiders, and at the time I was looking for something in this style for modeling. Also I'm a big fan of Holdeen's art.
Low poly modeling
Before I started modeling, I took the concept into Photoshop and I did a montage to use as a model sheet. I clipped one half of the shield and using the Warp tool, adjusted it to leave it in a front view.
I started by modeling the shield because it was what motivated me initially. To make good use of the silhouette I chose to make my base mesh in Maya, poly by poly.