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Project Overview: District 9

By Florian Fargeot
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Date Added: 30th July 2013
Software used:
Maya, Misc
1757_tid_fig25.jpg

Inspired by the weaponry of the brilliant sci-fi film District 9, Florian Fargeot shares how he modeled and textured his latest piece in Maya and Mari.


Introduction

The release of Mari 2.0 and the numerous novelties that came with it prompted me to design this image to see what I could get out of it.

As a huge sci-fi fan, District 9 was, in my opinion one, of the best films of the genre that we've seen in these last five years. Having taken a particular liking to the original design (beautiful work by Weta), what better training could there be than to make one of the signature weapons from the movie?

As a starting point, I had to find a reference, and as this rifle only appears in a few shots, finding detailed images was quite a tall order.

They are a few variations to this gun, and eventually I chose the black version, which sadly doesn't actually appear in the film.

1757_tid_fig01.jpg
Reference images of the weapon


As luck would have, I was delightfully surprised to stumble upon the official alien font during my research process, which saved me a considerable amount of precious time during the texturing process.

1757_tid_fig02.jpg
Alien font from District 9

Modeling

The modeling process was rather straight forward, with a simple layout based on primitives, which were gradually replaced by the definitive model.

Everything was done in Maya, using polygonal modeling. I indulged in a couple of changes to the original model, my goal being more about working on the textures than the modeling aspects.

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Weapon model and wireframe



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