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Making Of 'Pactor the Negotiator'

By David Munoz Velazquez
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Date Added: 25th February 2013
Software used:
ZBrush
1673_tid_Fig21.jpg

Introduction

This is a character design and portrait I made straight away in ZBrush. In this case I didn't use a previous design as I wanted to practice creation and improvisation while sculpting in 3D. The main idea was a civilized-looking, sober alien character that wasn't aggressive, but did have a few hostile elements.

Preparing the Basic Model

There are many ways to start a bust or a character. I don't have any preference, but in case I started it from a standard head in ZBrush because it had all the shape I would need. Then I set the DynaMesh to quite a low poly starting point and smoothed the whole surface to get rid of the human elements of the face. After this was done, I ran DynaMesh to equalize the surface a bit more (Fig.01 - 04).

1673_tid_Fig01.jpg
Fig.01
1673_tid_Fig02.jpg
Fig.02

1673_tid_Fig03.jpg
Fig.03
1673_tid_Fig04.jpg
Fig.04

Sculpting

From the previous step I started to sculpt normally and kept using DynaMesh to maintain the optimal topology (Fig.05 - 06).

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Fig.05
1673_tid_Fig06.jpg
Fig.06


These are the combination of brushes I used in order to achieve something that looked like flesh or just random wrinkles for the sculpting. It can be useful to try out something like this on a sphere, as shown in Fig.07. Step 2 of the image shows the result of applying a Rake brush with a low intensity for subtle variations on the surface. Changing the size worked fine for breaking up the surface and for overlapping volumes. For the third sphere I used the Rake and Dam_Standard brushes to increase some volumes, make deeper folds and create the overall effect of flesh.

1673_tid_Fig07.jpg
Fig.07



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