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Making Of 'Dali'

By Miriam Eithne Bonetti
Web: Open Site
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Date Added: 11th February 2013
Software used:
Photoshop, Maya, ZBrush
1666_tid_fig14.jpg
When I decided to reproduce Salvador Dali, I did so with the specific intent of copying one of his most famous photographs (by Philippe Halsman), and in particular I wanted to capture his unique look. I wanted to do the work as much as possible in ZBrush, including shading and rendering, and to finalize the composition in Photoshop.

After collecting a fair amount of reference photographs on Google, I started with a very low standard basic mesh in ZBrush. I turned it into a DynaMesh and I used it as the base for my sculpt (Fig.01).

1666_tid_fig01.jpg
Fig.01


Always refering back to my references, I started to sculpt the main physical features using mainly the Move and Clay Buildup brushes. At this point I retopologized and reprojected details on my new mesh, obtaining a good base with a clean topology (Fig.02).

1666_tid_fig02.jpg
Fig.02



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Readers Comments (Newest on Top)
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(ID: 181740, pid: 0) Lewis on Fri, 15 February 2013 1:51am
This is really incredible and inspiring. I like how you captured that "silly" personality.
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