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Making Of 'Desert Gas Station'

By Eugenio Garcia
| Your Rating:
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(10 Votes)
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| 1 Comments
| Comments 1
Date Added: 24th October 2012
Software used:
Photoshop, LightWave, ZBrush
1611_tid_13.jpg

Introduction

Hi, my name is Eugenio Garcia Villarreal and I'm a graphic designer. I started to learn 3D in 2004, mainly from tutorials from websites like www.3dtotal.com. I now have a small studio in Mexico called d10studio.

This image was inspired by old B movies and the gas stations that you often see in them. My main inspiration, however, was a 3D image created by Mauro Scardinni, but I decided to take his idea further and created a more complex environment around my gas station. The image was created to be the backdrop for a photo of a girl that I had taken in a photo session.

Modeling

The modeling was done in LightWave 10, which is a really nice piece of software. I like the way you model in LightWave as it has a really clean work area to play and work in. The modeling for this image was really simple. It was just box modeling for almost everything. I think that this is the best way to model.

For the gas pump I used reference photos and created it using box modeling. I spent quite a bit of time playing with the edges to make sure the surface of the pump was smooth (Fig.01).

1611_tid_1.jpg
Fig. 01


The building was very simple box modeling again, as you can see in Fig.02. I cut out some windows using the Knife tool to make sure the building looked interesting. I used the Multiply tab tools like Multi-shift, Bevel, Knife and Band Saw Pro as they are really handy when doing this sort of modeling.

1611_tid_2.jpg
Fig.02

The skull is the only object in the scene that I created using ZBrush (Fig.03).

1611_tid_3.jpg
Fig.03



 
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Readers Comments (Newest on Top)
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(ID: 157924, pid: 0) DZ23 on Wed, 24 October 2012 11:37pm
I'm impressed with your work here, this is really awesome and a pretty clean job, the texture looks amazing tho... Congratulations.
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