Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
 
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Volkswagen Scirocco'

By Mile Eror
| Your Rating:
starstarstarstarstar
(40 Votes)
| 35443 Views
| 5 Comments
| Comments 5
Date Added: 23rd April 2012
Software used:
3ds Max, Photoshop, V-Ray, Misc
1523_tid_fig22.jpg

Introduction

Hello, my name Is Mile Eror and I am a freelance 3D artist. In this article I will talk about how I made my image of the Volkswagen Scirocco and show you some of the steps that were needed during the creation process.

Concept and Idea

On this project, one of the biggest tasks was creating materials that were somewhat similar to car paint. With this in mind I did some research regarding studio lightning and what kind of setup is used on physical sets. If you think the lighting setups inside a 3D package are tough, check out the actual physical sets. That's what I call heavy lifting. It's not pretty; that's for sure (Fig.01)!

1523_tid_fig01.jpg
Fig. 01


From this research I found some astonishing images from studio shoots and wanted to see if I could pull off the same result, but inside 3ds Max.

Before the actual modeling, as in most of the cases, I gathered a lot of reference images, details and some material references. This formed something that I call my reference map, which is usually just one huge canvas where I have all the necessary material. Sometimes I have a couple of separate ones, but that really depends of the project. Fig.02 shows what I mean.

1523_tid_fig02.jpg
Fig.02


Another map that I made was all about locations and textures that I could use for the stage and environment. This helped me to lock in the mood and color space for the entire shot (Fig.03).

1523_tid_fig03.jpg
Fig.03



 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Tree Tutorial



Keywords: plant, tree, scene, modeling, texturing,

Go to tutorial
starstarstarstarstar (3)
Comments 0 Views 14526

Tutorial

Making Of 'They came from the Sea'



Keywords: scene, street, building, fish, sea,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 16271

Tutorial

Making Of 'Vaulted Street'



Keywords: scene, steps, vaulted, street,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 18844

Tutorial

Making Of 'A Mazda CX-9'



Keywords: scene, vehicle, car, city, wall,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 32801
Readers Comments (Newest on Top)
avatar
(ID: 111871, pid: 0) Mile Eror on Thu, 26 April 2012 2:41pm
@Yashesh Mistry - I'm glad that this piece inspires you to keep doing what you like. Keep on clicking ;) Cheers
avatar
(ID: 110650, pid: 0) Yashesh Mistry on Mon, 23 April 2012 7:00pm
Well, that was a great tutorial... After reading it I got a boost to complete my car.. Thanks a lot.... :)
avatar
(ID: 110588, pid: 0) Mile Eror on Mon, 23 April 2012 4:03pm
@ Crish - Thanks Chris. I'm glad you like it. @ Bravodesign - Lights are actualy quite settle: left diffuse - around 7 with a bit of yellowish tint, right one - 8, top is more like 12 or so and front one is I think 9 or so. With this kind of setup distance of the light is more than important so you can start with intensity of 1-2 and start building from there or than from 10 and drop it down if needed as you go.
avatar
(ID: 110578, pid: 0) Bravodesign on Mon, 23 April 2012 3:31pm
hi man. nice work. Which is the intensity of the vraylight
avatar
(ID: 110520, pid: 0) Chris on Mon, 23 April 2012 1:03pm
Nice walkthrough Mile! Nice work on your website as well.
Add Your Comment