Introduction
This set of tutorials should give you an overall idea of the process of character creation. It does not go into technical details of the software that is being used, but should give you ideas and suggestions of different tools and methods in the process.
This is the process I used to make characters during 2009. This means most tools have been updated and ZBrush now has Decimation Master or GoZBrush, while 3ds Max has an improved UVW Unwrap process.
Part 1
Using the base template, adapt it so the silhouette matches the concept art:
Prepare mesh for ZBrush work(UVgroups/Polygroups)
**Align mesh to concept art
**Align head to concept art
**Tweak head details
**Tweak eyes and hair position
**Fix arm angle and overlapping issues
**Cleanup mesh in Max
Part 2
Detail overview of Unwrapping the low-res head:
**Prepare different groups
**Tweak jaw
**Tweak mouth
**Tweak eyes
**Cleanup and test Unwrap
**Prepare UV groups for ZBrush
Part 3
Starting with the base template head, sculpt a high res head using the concept as a guideline:
**Basic shape and overall layout for the main shapes
**Working on details
**Creating hair
**Review head