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Making Of 'Prototype A'

By Won Gyo Lee
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Date Added: 23rd September 2010
Software used:
3ds Max, Photoshop, mental ray, ZBrush
121_tid_image_11_final_render.jpg

Introduction

Hi everyone, I'm Won Gyo Lee and I'm going to show how I created my "Prototype A" image. I'll be focusing on how to make a detailed normal map and I hope you find this article interesting.

Concept

This story for this image is in the near future. A huge international company wants to use soldiers to monopolize special resources, so they create a prototype soldier for war. This character is one of those prototype soldiers.

To start, I gathered together some images to use as references (Fig.01).

121_tid_image_01_refrences.jpg
Fig. 01

Modeling

When modeling, I usually start with creating a whole, rough body, and then I decide to divide the hard surface parts and sculpt parts (Fig.02)

121_tid_image_02_character_modeling.jpg
Fig. 02



The next step is making the hard-surface modeling in 3ds Max and sculpting some parts using ZBrush (Fig.03a – 03b).

121_tid_image_03_hard_surface_modeling.jpg
Fig. 03a

121_tid_image_03b_sculpting.jpg
Fig. 03b


 
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