(ID: 193046, pid: 0) Marc on Fri, 19 April 2013 12:38am
That is great!
Thanks for the tutorial.
(ID: 180984, pid: 0) Ste Topley on Mon, 11 February 2013 3:50pm
Many thanks for such a brilliant tutorial.
(ID: 179808, pid: 0) Neylian on Sun, 03 February 2013 12:00pm
YES it helped ALLOT = thanks! :D
(ID: 169426, pid: 0) Mimdiamond on Thu, 29 November 2012 5:50pm
awesome . its very useful . i like it . thanx
(ID: 147871, pid: 0) Jasumi on Sat, 08 September 2012 5:30am
This is an amazing tutorial. I learned so much in so little time. Thank you for creating this...
(ID: 128185, pid: 0) Shaikh Haris on Mon, 25 June 2012 9:39am
Thanx a lot
(ID: 84509, pid: 0) Travis Williams on Mon, 06 February 2012 12:43pm
@Chiel Saro... yes this is a problem which is displayed in the tutorial and something I should of showed how to correct.
As soon as you modifiy the spline it will warp the rope. So simply modify your spline and get it exactly how you want it then delete the PathDeform (WSM) modifier from the rope to break the connection between the rope and spline. Then simply add the PathDeform (WSM) modifier back and link it to the spline (which is already setup how you want it) and the rope will look correct.
(ID: 80208, pid: 0) Chiel Saro on Thu, 19 January 2012 10:27am
Only one problem:
- The rope is being stretched in different ways between vetexes.
If one segment is shorter than the other, the rope will be squeezed together.
I've been trying to work around this problem but haven't find a solution yet.
Deviding segments evenly is NOT an option.(it will work but you would have to do this all the time)
Maybe you've got an idea.
Thumbs up from Belgium
(ID: 61893, pid: 0) Lewis on Tue, 15 November 2011 12:59pm
This was great, really really clear, look forward to watching more from Travis
(ID: 52677, pid: 0) Travis Williams on Tue, 04 October 2011 4:52am
@Brian... More than 50% of the emails I receive regarding my tutorials are people asking for assistance with unwrapping their models so I like to include unwrapping in my tutorials as much as possible.
(ID: 49249, pid: 0) Brian on Mon, 05 September 2011 9:42am
Is there a reason you diddn't use "generate mapping cordinates" in you spring object, then you would only have to scale the UV's in the unwrap mod, rather than spending time straighten all the edges...
(ID: 46975, pid: 0) WHorvers on Wed, 27 July 2011 1:23am
Thank you very much Travis, for this great tutorial.
Do you have more tutorials like this?
I can't find anything more with Google
(ID: 46441, pid: 866629) Mazhiwei85st (Forums) on Sat, 16 July 2011 6:39pm
Awesome. . . . . . .[IMG]http://www.amovos.info/ma.jpg[/IMG][IMG]http://www.amovos.info/ma1.jpg[/IMG][IMG]http://www.amovos.info/ma2.jpg[/IMG]
(ID: 44495, pid: 0) Lee on Sat, 18 June 2011 5:36pm
Thanks for this tutorial and the associated resource material- you are very generous. You did a great job with this and I learned a lot.
(ID: 42695, pid: 0) Travis Williams on Tue, 17 May 2011 10:17am
Thanks for the comments... I am happy people are viewing it and hopefully learning something new.
@Candice... regarding the rope ends there are many directions you could take this, it really comes down to if they would be seen in your final scene to determine how much time and detail you wish to invest in them.
(ID: 42442, pid: 0) Candice on Thu, 12 May 2011 11:07am
The video stopped with 12 minutes and like 21 seconds left... Why did you collapse and changer and retriangulate? Seems like extra work, but I'm a beginner AND I didn't get to finish the video :(
(ID: 41431, pid: 0) Nofriyanto on Thu, 28 April 2011 5:20am
would you gift me this tutorial in pdf format.
(ID: 41429, pid: 0) Nofriyanto on Thu, 28 April 2011 5:16am
thank you master..
(ID: 40628, pid: 0) Moahammadfares on Tue, 19 April 2011 9:56pm
thank u verey much