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Interior Kitchen Visualization: Lighting

By Arvid Schneider
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| 4 Comments
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Date Added: 2nd June 2011
Software used:
Maya, V-Ray
109_tid_main.jpg

Introduction

First of all I want to introduce myself, because this is the first tutorial I've ever done. My name is Arvid Schneider and I have been working with 3D applications for almost 6 years now. I started with 3ds Max and after two years I changed to Maya because it was the university standard I had to adopt. To be honest, I didn't learn anything new at the university (not because I know everything; because the university was really bad), so I had to train myself. My aim is always to achieve photorealistic results, first with mental ray and now with V-Ray.

Inspiration

For my final university project (my BA studies) I wanted to do something special in 3D. The aim of this render was to create a survey mixed with several kitchen interior photographs, where architects, photographers and interior designers had to choose which of these images are CG or photographs. After the analysis of the survey I had to prove that it is possible for any 3D artist who is not working as a professional to create a photo-real rendering. The BA topic got approved and I started with this project, which had to be finished within 7 days.

In this tutorial I'm going to be focusing on shading, rendering and lighting the scene.

Gathering the Reference Image

To get an accurate lighting result I first had to look at some reference images to see how the lighting works in an interior scene (Fig.01 - 03).

109_tid_Fig01.jpg
Fig. 01

109_tid_Fig02.jpg
Fig. 02

109_tid_Fig03.jpg
Fig. 03

I took all the photos with a Canon camera and shot in RAW format. It was important to get all the information about the location, so an accurate scene could be visualized. Another very important aspect is that I shota 360 degrees panorama and used several different exposure settings to get the complete light spectrum. Afterwards a HDR image was created, which I used later on for an environment GI, Reflection and Refraction map in V-Ray.


Shading

I started out with the blue material. A noise texture was created in Photoshop, and the rest was done in Maya. I changed some parameters the way my "gut-feeling" told me was right, and with some trial and error I got a result that I was happy with.. The important V-Ray material settings look like this (Fig.04a - d).

109_tid_fig04a.jpg
Fig: 04a

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Readers Comments (Newest on Top)
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(ID: 206017, pid: 0) Paras on Sat, 06 July 2013 9:28pm
please can u upload scence file ? i want to learn vray for maya i wld be happy if i get some video tutorial .can u suggest me some videos on realisitic lightings?
avatar
(ID: 49698, pid: 0) Sandeep on Mon, 12 September 2011 10:17am
nice tutorial if it has a video tutorial please upload.
avatar
(ID: 46574, pid: 0) Rahul Kumar Srivastava on Tue, 19 July 2011 2:31am
its nice........very very nice it gave me a lot of knowldge about v-ray in maya ....kindly gave us another tutorials of your v-ray projects..thanls very very thanks
avatar
(ID: 43815, pid: 0) Gary on Fri, 03 June 2011 1:07pm
Thanks for the tutorial. I almost think your first render, the darker one, looks a little closer to reality on the whole. Anyway, good job!
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