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Making Of 'Worker Robot'

By Hossein Afzali
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Date Added: 25th March 2010
Software used:
3ds Max, Photoshop, V-Ray
107_tid_worker_robot_final_image_20.jpg

Introduction

The first time I watched Brazil by Terry Gilliam, I was so excited that I wanted to life in that town. I was affected by the technology that people were using, the difference in computers, transport, weapons, architecture and even dress styles. This technology, despite its gravity, made me laugh sometimes and I enjoyed all of the components which I'd never experienced in other movies. For me this style and level of technology was so lovable and amazing that I watched it several times.

Since childhood I've been crazy about robots and I've always wanted to design one. This movie motivated me a lot and gave me some cool ideas (Fig.01).

107_tid_worker_robot_reference_01.jpg
Fig. 01

Concept & Modeling

I started by practicing with geometric objects, but no concept drawing on the paper. As a child I always wanted to have a robot that could help me to do my jobs, so I decided to make a worker robot with a bow waist, like a humpback. In this step I used spherical objects and started the robot based on a sphere and a hemisphere. I constructed a general structure and then I inserted details step by step (Fig.02).

107_tid_worker_robot_modeling_02.jpg
Fig. 02

Here I converted the sphere to Editable Poly and then started modeling (Fig.03 - 04).

107_tid_worker_robot_modeling_03.jpg
Fig. 03

107_tid_worker_robot_modeling_04.jpg
Fig. 04


After modeling the body I started to work on some details (Fig.05 - 06).

107_tid_worker_robot_modeling_05.jpg
Fig. 05


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Readers Comments (Newest on Top)
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(ID: 71402, pid: 0) Andy on Sat, 17 December 2011 10:09am
Good job! Thanx!
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